Inspiration - We based it off a game we played in our childhood and wanted to recreate the game.

What it does - it has a enemy that chases a player through a maze. The enemy moves two moves for every one move from the player.

How we built it - We built it with Unity using C

Challenges we ran into - We ran into problems with implementing the A* algorithm

Accomplishments that we're proud of - We implemented the A* algorithm and got a full functioning video game.

What we learned - We learned how to implement A* algorithm and how to use Unity.

What's next for Curse of the Pyramid - We wanted to make the AI "dummer" to make levels easier. We also want to see about adding more levels.

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