Inspiration
You've played Plague Inc right? If you flipped it on it's head (for the betterment of society) and acted as a governing body fighting an evolving biological outbreak.
What it does
Using a chat system, the AI acts as a virus that replicates how a virus does involve in real life, and the player has to actually think about how to respond to it. Not only does this increase awareness about outbreak prevention and health measures, we can train AI to predict biological outbreaks given certain factors and they would respond to certain measures so scientists are able to diversify their attack approach.
How we built it
The AI model uses OpenAI's API and uses prompt training in a developed game system to train the AI and make it act dynamic, responding to the players countermeasures, and fighting back as a virus. We developed a website chat system using HTML, CSS, and JavaScript and connected our back end training using Python for the AI and game development into the game displayed on the front end.
Challenges we ran into
Initially, we wanted to build a dynamic AI from the ground up using a neural network, however, this was a really complicated matter to tackle in the time of a hackathon.
Accomplishments that we're proud of
Having to go through multiple changes, we think our concept and development is something that can have a social impact while still being fun and interactive and using AI models to diversify the responses.
What we learned
We learned how to make websites, games, and train AI.
What's next for CurAIte: Pandemic Prevention
Next up, we'll be making our game more diverse by adding several other game aspects and updating it visually. Furthermore, in the longer run we want to make our own AI model and train it from the ground up for our own specific purposes.
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