The human race has been abducted from Earth by an alien entity and is currently being stored and shipped to an unknown location. A mad Scientist comes across a damaged enemy robot whilst hiding away in his home and through his scientific skills manages to convert this robot to use the consciousness of a human being. This robot is sent into the mix of things on the enemy spaceship and is tasked with saving as many human capsules as possible. Unfortunately due to the battery life of the robot itself it is unable to save everyone and thus has to decide on what degree of person to save, They have to scan and decide whether to save each capsules they come across or to leave it be and save another whilst keeping stealthily safe from the guard patrols and cameras that are constantly patrolling the paths of the airship. the decision on what you save and how many of each degree will effect this games overall ending.
This Game was created by modelling the assets and characters using Maya and exporting into OBJ files to import into Unity.
During the space of these 40 hours we have ran into a the major challenge of sleep deprivation, this stuff needs to be trained for! it takes real steeled people to hardcore the laves of a gamer/game designer.
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