The Tango and the Leap Motion gave us a unique opportunity to create a game that was different from any we had seen before in terms of control elements and thus allows us to provide the user with a truly immersive experience.
What it does
It is a game that allows a dungeon master to spawn enemies using the Leap Motion to impede the path of the explorers using the Tango to fight their way through to the end.
How I built it
We built it in Unity and used Photon Network controls to allow the game to be played on computer and the Project Tango tablet at the same time. I did the art for Cubey using my drawing tablet and Paint.net. Other features were built using a combo of built in Unity tools, LeapMotion API, and Tango API.
Challenges I ran into
Getting a lot of hardware working together is difficult. Creating a multiplayer game and handling real-time synchronization is also difficult.
Accomplishments that I'm proud of
Integrating both the leap motion and the Tango together to create a unique multiplayer experience featuring one player as a dungeon master and additional players as mere explorers of the dungeon.
What I learned
Networking in Unity using Photon The Tango Unity API The Leap Motion Unity API
What's next for Cubey's Dungeon
More enemy types, better AI, as well as more dungeons to explore and greater power by the dungeon master to design his dungeon will make the game even more amazing.