Inspiration

The game was inspired by Mario and other platformer games

What it does

generetes a unique world each time

How we built it

Unity + Gemini Pro

Challenges we ran into

procedural generation, spawning player, camera folow, color bugs

Accomplishments that we're proud of

any

What we learned

we learned that the world is made of cubes - we are living in a true Minecraft Dream

What's next for Cube's Adventure

Publish on steam and add new locations

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