We worked off of a pre-existing concept for a combination cryptid dating sim adventure game.

How We built it

We conceptualized the map and classes on paper, coded them with VS code in c++ using concepts like polymorphism and inheritance.

What's next for Cryptid Mountain

Updates to the code will be coming soon to improve functionality, accessibility, and visual appeal of the game. Keep an eye out for a web-based unity version in the future!

cover image created by Claude Mouton

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