Party games that promote social interaction by allowing everyone to share one single experience on all their mobile phones.

What it does

Users can interact using a series of mobile phones as if they were one big touchscreen, e.g. for playing games.

How we built it

The graphics rendering on the mobile phones was implemented with libgdx. To be able to connect the devices to the server we chose Node.js.

Challenges we ran into

No previous experience with the used frameworks (libgdx and Node.js). Broadcast via proved challenging.

Accomplishments that we're proud of

The basic functionality of cross-screen features was successfully implemented. Many improvements are possible...

What we learned

Node.js: implementing a web socket, handling different events libgdx: rendering of geometry, app lifecycle, coordinate system transformations

What's next for CrossScreenStuff

The idea has potential, however other alternative frameworks might function more accurately and reliably.

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