Inspiration

I always had a passion for mathematics, physics and programming. The world always seemed quantifiable and boring to me, thus I always reverted to coding. I specifically loved exploiting game and physics engines. Making up glamorous formulas predicting the gravitational trajectory of an object always fascinated me. Having heard of the Hackathon, I was sort of pushed into making my own physics from scratch.

What it does

Basically it gives a real life simulation of objects in a 2d plane

How we built it

I mainly coded and made up and approximated formulas

Challenges we ran into

A myriad of bugs and a plethora of errors in math section

Accomplishments that we're proud of

The engine finally works. I was able to make a very good approximation to fluid motion

What we learned

Fluid motion is very similar to the fluid motion of sand

What's next for Cross-Hairs

I would plan to further build upon this idea and make a simulation of a terrarium

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