Inspiration

As students, we face a daily conflict between what we want to do and what we should do. Studying is important but entertainment apps provide instant gratification, while the rewards of studying feel distant and abstract. Over time, this imbalance leads to procrastination, excessive screen time, burnout and missed opportunities.

I also noticed that many students treat academics and extracurricular development as separate parts of life. Studying often feels like an obligation that must be endured while opportunities such as volunteering and competition are seen as optional or “extra”, even though they are crucial for long term growth. Because these two areas feel disconnected, it becomes harder to stay motivated on a daily basis.

Although there are many productivity apps available, most rely mainly on timers. While these apps can help with simple tracking of study time, they do not solve the deeper issue of motivation. They depend heavily on willpower and self discipline, telling students when to study but not giving them a meaningful reason why staying focused matters in the moment. As a result, many students stop using these apps after a short period of time.

This highlighted a clear gap that students lack a motivating system that directly connects daily focus to outcomes they care about, both immediately and in the long term. CreditED was inspired by the idea that studying should not feel disconnected from enjoyment or personal growth, but instead act as a gateway to both.

What it does

CreditED is a student designed productivity system that helps students manage distractions by directly linking focused study time to the entertainment apps they use the most.

During setup, students select entertainment apps they want to include, such as social media or streaming platforms. These selected apps are locked by default, meaning access is not freely available. To unlock them, students must earn focus credits by completing focused study sessions. This turns entertainment into a conscious reward rather than an automatic habit.

CreditED extends motivation beyond entertainment. Focus credits can also be used to unlock profile building opportunities such as volunteering roles, competitions, certifications and more. This encourages students to stay focused not only for short term enjoyment, but also for long term personal and academic growth.

To support wellbeing, the system recommends regular breaks, including 20-20-20 eye breaks, suggests longer rest periods and monitors for signs of burnout. Students always retain the choice to continue or end focus sessions, ensuring that discipline is balanced with autonomy and mental health.

How we built it

I built CrediED as an interactive prototype that demonstrates the full system logic, user flow and behavioural rules behind the project. The project begins with a guided onboarding process where users personalise their experience. Students choose which entertainment apps they want to include, review their current screen time, set realistic focus goals for weekdays and weekends, and identify what motivates them the most. This ensures the system reflects individual habits rather than enforcing a one-size-fits-all approach. During use, selected entertainment apps remain locked by default. Users earn focus credits by completing focus study sessions at a transparent rate. The prototype demonstrates how these credits can be redeemed for temporary access to entertainment apps or used to unlock profile building opportunities.

To promote sustainable habits, I incorporated health-focused features such as 20-20-20 eye break reminders, suggested breaks, burnout alters after intense study streaks and optional leaderboards for social motivation. Focus sessions pause automatically when rules are broken and repeated violations trigger escalating consequences, reinforcing accountability without invasive monitoring.

I used a visual, screen by screen walk through to stimulate real interactions.

Challenges we ran into

One of the biggest challenges was designing a system that felt genuinely different from existing time-based productivity apps. I wanted CrediED to change behaviour, not just measure time, while still remaining feasible.

Another challenge was balancing motivation and wellbeing. A system that is too strict risks burnout while one that is too lenient loses effectiveness. I addressed this by combining incentives with supportive features such as eye breaks, optional rest and burnout protection.

I also had to ensure the system respected student privacy. Rather than monitoring content or enforcing surveillance, I relied on transparent rules and user declared focus to promote responsibility.

Accomplishments that we're proud of

I am proud of designing a complete system that reflects student behaviour rather than focusing on a single feature. CreditED successfully integrates focus, motivation, wellbeing and opportunity building into one coherent experience. I am also proud of creating a reward structure that motivates students beyond grades, helping them see daily studying as a pathway to long term growth rather than just an obligation

What we learned

This project taught me that effective student tools are not just about productivity, but about motivation and behaviour. Designing incentives, offering meaningful choices and prioritising wellbeing can have a greater impact than relying on strict controls.

What's next for CreditED

In the future, CreditED could be expanded with deeper personalisation based on usage trends, partnerships with organizations to provide verified opportunities and more advanced analytics to help students reflect on their habits over time.

My long term vision is for CreditED to become a tool that helps students not only managea distractions, but intentionally build a balanced, motivated and opportunity-driven student life.

Built With

  • canva
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