Inspiration

The inspiration for this project came from a general lack of plants and foliage found across Horizon Worlds. I've seen a lot of instances of creators simply using images of plants on a flat plane, or otherwise prolific reuse of the same few assets from the public library over and over again.

I want to inspire and help educate creators that creating their own original plants, perfectly suited to their own world designs, does not have to be a complex or daunting task.

What it does

This tutorial covers:

  • The process of conceptualizing and gathering references for the plant you want to make,
  • Painting a stylized texture image, and create an appropriate roughness-based alpha channel in Photoshop,
  • Using Blender to create the main base mesh and breaking it down into individual components to modularly build the plant with,
  • Creating LODs for the main mesh,
  • Importing the assets into Worlds Desktop Editor, while setting up the LOD structure

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