Inspiration

The inspiration for Cyber Cab comes from Sega’s classic Crazy Taxi, a fast, chaotic driving game that defined the arcade era. I wanted to reimagine that same frantic, time-pressured fun inside a cyberpunk floating city, where cars fly and players race the clock to deliver passengers. The goal was to create something instantly familiar yet futuristic — a short burst of speed, skill, and neon energy.

What it does

Cyber Cab: Testflight is a simulation challenge set in a futuristic world where players must pick up passengers and deliver them to their destinations on time. Each delivery is part of a timed certification test — hit the ground or crash, and the test ends instantly. The player must successfully complete five deliveries to earn their license and pass the exam.

It’s simple, arcade-style fun that captures the essence of flying through a neon skyline under pressure.

How we built it

The project was created using the Meta Horizon Worlds desktop editor, combining custom scripting, modular world design, and AI-assisted visuals for the city environment and signage. The world was optimized for mobile performance, with all mechanics — car physics, passenger logic, and timer systems — built in-world using reusable assets and gen Ai Generative AI was used to help produce: • Meshes for decorative world elements • Skybox and lighting ambiance • Sound design and ambient effects • Code assistance for optimizing event logic

Challenges we ran into

As development wrapped, we hit last-minute mobile-only bugs that didn’t appear in the desktop editor. Debugging those differences was chaotic, forcing us to remove a randomizer system that spawned platform pickup points dynamically.

Other challenges included: • A slow computer limiting build times • Performance drops in complex scenes • Tight deadlines and limited test cycles Game generally was built in 20 days

Despite all that, the prototype was stabilized and published on time.

Despite these hurdles, the project reached a fully functional MVP before the submission deadline.

Accomplishments that we're proud of

We got a demo or an MVP of a very famous game like crazy taxi

What we learned

We successfully built a working demo of a modernized Crazy Taxi experience inside Meta Horizon — a complete mini-game loop from pickup to drop-off, fully playable on mobile. It’s a fast, stylish proof of concept that demonstrates both fun gameplay and solid world design within Horizon’s engine.

What's next for Cyber Cab

Future updates will add: • Randomized passengers and destinations for more replayability. • Competitive scoring and leaderboards to race other players. • Expanded city sectors and AI traffic for a more dynamic world.

The long-term goal is to evolve Cyber Cab from a testflight simulation into a living, competitive arcade world where players can earn ranks, upgrade vehicles, and compete for the fastest delivery times.

Built With

  • gen-ai
  • horizon-worlds
  • ts
+ 5 more
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Updates

posted an update

its still experimental and MVP with minor bugs XD I made it in 15 days though 5 days to test, 10 days to build and think about the experience and mechanics and 5 days to think about the idea between other ideas, sorry for the minor bugs,I see them but I cant update them now , turns out they did not show up in the editor, rather they showed up on mobile only but it is still playable and offer dew minutes of fun if its done right :) specially 20 seconds fun

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