Inspiration
I was playing a rhythm game and I thought about making a simple sidescroller game that relied heavily on precision and timing
What it does
It is a game
How I built it
I built it using Xcode in the MakeSchool summer program
Challenges I ran into
Some challenges I ran into were balancing level difficulty and thinking of new levels
Accomplishments that I'm proud of
Finishing the game
What I learned
It's important to get lots of feedback from other people because what the creator thinks is a good difficulty may be way too hard for players
What's next for Crash Alley
Making new levels
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