Inspiration

I was playing a rhythm game and I thought about making a simple sidescroller game that relied heavily on precision and timing

What it does

It is a game

How I built it

I built it using Xcode in the MakeSchool summer program

Challenges I ran into

Some challenges I ran into were balancing level difficulty and thinking of new levels

Accomplishments that I'm proud of

Finishing the game

What I learned

It's important to get lots of feedback from other people because what the creator thinks is a good difficulty may be way too hard for players

What's next for Crash Alley

Making new levels

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