Nenjamin Betenjahu, a profound jewlery store owner is the suspect of insurance fraud. It is your job as the lead detective to investigate the crime scene, then interragate Mr. Betenjahu, in hopes that he confesses.

Good luck, you'll need it.

We used Unity to create the game. The ai remembers the full conversation. it knows if you've discovered a clue or not about it's crime, it won't hesitate to lie and bluff, when you call out it's lies or put pressure on it it's stress levels go up, visually reflecting in the image shown to the player, i.e the AI will start showing different emotions based on it's stress. Finally the AI will either confess, or it's lawyer will come in to save it from the interrogation, determining weather the player won or lost.

Built With

Share this project:

Updates