Inspiration

Our team decided to delve into all three tracks provided by Ideate. While brainstorming, the same problem kept arising in our ideas: the current pandemic. No matter the problem put forth, the virus kept being a factor when it came to the variables we were working with while trying to solve the problem in health, inequality, or education. That being said, we decided to rise to the challenge of our time and develop something that could make getting through these uncertain times slightly easier. Back to school has been riddled with uncertainties, meaning that children must also learn skills that will keep them and their families safe.

What it does

Our app ultimately seeks to teach children procedures that will keep them safe in an engaging way. By making it fun to learn, we can foster a positive outlook on social distancing and sanitation. The games provided have a reward system that allows for competition among friends, ultimately putting the healthiest one atop the leaderboard. This would, in turn, translate into real-life habits in children that will reduce the spread of COVID-19.

How we built it

We built our app through Figma, making a path for every decision made by the app-user which rewards them for good practices. We made the app inclusive by having a wide variety of avatars.

Challenges we ran into

Our team had absolutely no knowledge of Figma or design thinking prior to this opportunity. Taking advantage of the many webinar opportunities given to us with talented speakers, as well as our own research, enabled our team to grow and learn together. The time limit for production of the app was also challenging, but drove us to work quickly and efficiently.

Accomplishments that we're proud of

The prototype is a large success given our prior experience and skill level. As well, being able to successfully work in a team and making something that can have an impact on society is something we are highly proud of.

What we learned

The main lesson that we learned is the difficulty of coming up with a feasible solution to the problems in education, health, and inequality. This is especially true in design development, but the hands-on experience of building a prototype and working in a team will greatly help us with future projects. We have witnessed first-hand the power of a group of people working together.

What's next for Crack the COVID

Crack the COVID will hopefully be made into a fun app with more interactive games and a world-wide player base that will help keep our children safe. Perhaps, this game will even be adopted in the classroom.

Built With

  • figma
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