Inspiration: We wanted to create a game that represents us and where we come from while giving the nostalgic feeling of as flash game
What it does: It's a game where the user controls a coyote that hunts down rabbits
How we built it: We coded our project in C++ while using Godot as our engine for our interface
Challenges we ran into: It was our first time using Godot and Canva so we were unfamiliar with the apps we were using. We ran into problems concerning logic and developing AI on the bunny
Accomplishments that we're proud of: We are most proud that we were able to set up a preliminary code using terminal as well as a Godot for the user interface
What we learned: We learned how to better use AI for debugging as well as how to use Godot and Canva
What's next for Coyote and the Bunny Bash: We plan on going public with our app by the end of the year and having 10 million downloads by 2028
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