Inspiration

The theme of the hackathon was wild west/ cowboy themed so we took that for our game.

What it does

Our game is a 1v1 multiplayer shooter of two cowboys fighting. To win, you need to kill the other player before they get you.

How we built it

Using Unity and Mirror (included with Unity) for the server. Made a localhost to have multiple players on the game (locally).

Challenges we ran into

The GitHub repositories. We had to create a lot of repositories since when we kept pushing, a lot of stuff were missing and the person pulling didn't receive anything. To overcome this challenge we just created new repositories here and there whenever it glitched. (That is why the link only has 1 commit since its the final).

Accomplishments that we're proud of

The multiplayer aspect of the game. Working with mirror was really fun and we were happy to see it working even if we had a few errors here and there.

What we learned

Mainly mirror which we are happy about since we used Unity in the past in class and in GameJams. It was our first time making a multiplayer game and there is a glitch with the client (second player) where they cant see the server (first player) but from the main players perspective, both characters can be controlled so we can at least demo the game even if it isn't perfect.

What's next for Cowboy Shooters

The first thing is fixing all the bugs related to multiplayer. After fixing everything and making sure the two players can do everything, we were thinking of adding a lasso that could do melee damage to the enemy and potentially grab them and pull them in. After that, we wanted to add a 2v2 option to have more people join the same game (using a option menu for 1v1 2v2 3v3 4v4). Map creation would be next, created multiple levels maybe make it random. Lastly, we would like to polish the game and try to make it look better than it is right now.

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