Inspiration

I was inspired by games like UNDERTALE, I recently played it for the first time and I have been very interested in game development in the past few years and after experiencing the kind of quality an indie game can offer I wanted to try my hand at making a game for the first time with something simple

What it does

The player spawns into the window and is chased by orbs that deal damage on contact, the player can attack back by pressing the spacebar and will win the game if the player destroys 15 enemies.

How we built it

I built my project on IntelliJ using its built in resources, all of the sprites were handmade by me using free online software

Challenges we ran into

A major challenge was having multiple enemy sprites exist at the same time, originally the sprites would appear for a few milliseconds then disappear, after reworking the way enemies were generated the issue was fixed.

Accomplishments that we're proud of

Overall I am extremely satisfied of my work and I am proud of the work I did in what was essentially one day of work, I really like the way the enemy navigation turned out and it is very seamless.

What we learned

I learned a lot about how java programs interact with windows, generate images, and interact with content in general. I also gained a lot of hands on experience in development and debugging.

What's next for Coven

I likely will continue to tamper with the game over time and polish it further, with how much I achieved in one days work I am sure I can make it something great over time.

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