Inspiration
We drew inspiration from the childhood game, tag. We started off simply doing a race but decided to change our game to incorporate the game tag to create more fun for the players and bring that child-like aspect to it.
What it does
Basically, we start off with two spaceships set in space, with one player using the WASD keys and the other player using the up, down, right, and left keys. Using those keys they will try to evade each other across the map and the game is finished when the ships "crash" into each other.
How we built it
We used Pygame to build the game. Using our previous knowledge of Python we were able to code a game using Pygame
Challenges we ran into
Initially, we started off using REACT, but due to our group's low knowledge of JS and CSS we decided to switch to a different language so we could have more control and mold the game better on our end. We also initially started off having the idea of a "cookie clicker" game where we would click the space bar and move it up the screen, we scrapped the idea and then made it a two-person game where two players would click their designated keys to race to the top of the screens. After one of our teammates was fooling around with the key-pressing animations we came up with the idea to make it a tag-based game and spend the rest of the day trying to code it properly.
Accomplishments that we're proud of
We were able to better understand GitHub, I actually created my GitHub account Saturday and learned how to use it while coding the game. were able to make multiple changes and figure things out along the way and still pump out a game.
What we learned
We learned a little about how to use REACT, as well as GitHub, and how to collaborate with a team when it came to coding.
What's next for COSMIC ESCAPE
Hopefully improving on it to add new aspects, whether that be through adding obstacles or maybe more players and such we hope to improve on it and maybe take it from Pygame to REACT or another interface.
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