Inspiration:

We were inspired by agar.io and wanted to make a physics game related to space!

What it does:

It has a physics engine that accurately simulates orbits and the player controls a blob that eats other planets or gets eaten. The entire game is from the reference point of the player too, much like space itself!

How we built it:

Using Lua and Love2d

Challenges we ran into:

Implementing the physics was quite tough as well as the framemovement.

Accomplishments that we're proud of:

We were very proud of implementing both orbiting and the collision! We allowed the planets to rotate around the center mass using simple relativity and vector calculations.

What we learned:

How to implement physics, graphics, and collision

What's next for Cosmic Devourer:

Despite our struggles, there is a ton of potential for Cosmic Devourer. We could implement orbital tracing and calculate future trajectories. We could also enhance the UI and graphics.

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