Inspiration
We were inspired to take the subject of finance as the focus of our project, and we were also seeking to create something fun. This inspiration ultimately led to us deciding to make a game focused on real estate and financial decisions, incorporating financial literacy and intuition as key skills required from the player to be successful
What it does
It is a financial management and literacy game. The player is trying to reach a monetary goal within a set in-game time frame while trying to prevent bankruptcy and keep monthly income above a certain threshold. The player must engage in a variety of actions such as buying properties, selling properties, and interacting with the in-game bank on their way to reaching their financial finish line.
How we built it
The entire game was built on a platform called Unity, for game development. The entirety of the code was written in the C# programming language.
Challenges we ran into
Numerous bugs and compilation errors were part of the entire process. Designing the dynamic financial system and interactions of the game also took a lot of planning and thought before we could even begin coding. We also hit some bumps in the road with feature creep, and had to make sure we could get a product we were proud of out there and not let wandering ideas that we wanted to implement stop that from happening.
Accomplishments that we're proud of
We were all proud of getting to a working final game product, especially considering 3 of us hadn't even touched Unity before. We were also particularly proud of being able to mix a bit of silliness, like incorporating "Capital Won" as the main bank, into a game that you can still use as a bit of a mind teaser with financial math.
What we learned
Three of the members of the team were brand new to C# and game development, so they learned new and crucial skills in that regard. We also all got a lot more experience with the depths of version control like GitHub on a project like this. Additionally, we learned a valuable lesson of not letting our wild dreams halt us from getting a fun final product, and choosing the features that we could implement in time.
What's next for Corporate Chaos
One of our original intentions with the game was to have a sort of 4 person multiplayer experience where you could sabotage other players and get into bidding wars against them. We definitely see that as a fun future we could explore for the project.


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