We've gained inspiration by asking ourselves which simple games have gained a lot of attention in the past and how simplistic concepts can be used to raise awareness about behavioral challenges we're currently facing.

What it does

We created a game in which the player controls a virus, jumping from one platform to another, trying to get as high as possible without falling down. This is an already well known concept, but we used the nature of this game to show players tips and tricks that help #flattenTheCurve and minimize the risk of cantagion with the virus.

How we built it

We built the app using flutter and notably flame, a minimalist flutter game engine.

Challenges we ran into

In the process we faced two main challenges:

  1. player movement and collision detection
  2. dynamic environment generation

Accomplishments that we're proud of

We're proud of presenting a reliably working prototype, that we feel like one of hopefully many answers to the question how a game can be fun and informative.

What we learned

We learned about flutter, a technology that we have not employed very much before this project, the physics engine flame and the dynamic generation of platforms.

What's next for CoronaJump

We will publish it to the Apple App Store, as well as the Google Play Store.

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