Inspiration
Inspiration was from one of our teammates, Layla, who'd always wanted to make a interactive fictional game similar to a retro 1980's text based game "Zork."
What it does
Users have the choice to choose between 2 worlds: Dark Ages or TAMUHACK. Each world is filled with their own unique situations and characters.
How we built it
We built it through python and 2 python libraries: adventure-lib and pygame.
Challenges we ran into
We initially wanted to use inform6/7 for our vision but we faced issues compiling and for some of our teammates to learn a new language, C.
Accomplishments that we're proud of
We were able to communicate Adventure-lib's
What we learned
Pygame is a very powerful game language and adventure-lib works well with implementing a interactive novel.
What's next for Cork
Polishing everything.

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