Inspiration The project was inspired by classic memory improvement exercises and the simple joy of pattern recognition. I wanted to create a digital version of the "repeat after me" format that fits perfectly into a quick daily routine. The goal was to build something accessible that challenges the brain's short-term recall in a fun, competitive way.
What it does Copy Cat is a daily memory challenge where players are shown a sequence of colors and have 10 seconds to commit it to memory. Once the sequence disappears, players must recreate it accurately and quickly. The game tracks performance based on accuracy and speed, allowing users to see how their memory stacks up against others in the community.
How I built it I developed the game using a logic-based approach to handle sequence generation and user input validation. I focused on creating a responsive UI with clear color-coded buttons that provide immediate feedback. The scoring algorithm was designed to weigh both the number of correct steps and the time taken to complete the recall phase.
Challenges I ran into One of the main challenges was managing the transition between the "memorize" and "input" phases to ensure the experience felt seamless. I also had to fine-tune the timing and sequence length to make sure the game was challenging but not discouraging for new players. Ensuring the state remained consistent during the rapid-fire button clicks was another technical hurdle I had to clear.
Accomplishments that I'm proud of I’m proud of creating a clean, intuitive interface that requires almost no instructions to understand. Successfully implementing the daily challenge loop..where everyone gets the same sequence..was a big win, as it creates a fair playing field for competition. I’m also happy with how the game maintains a sense of tension during the 10-second countdown.
What I learned This project taught me a lot about the importance of UI timing and how even small delays can impact a player's rhythm in a memory game. I also gained experience in designing simple but effective scoring systems and learned how to structure a game loop that encourages repeat daily play.
What's next for Copy Cat I plan to add more ways for the community to interact with the game
Built With
- devvit
- gamemaker
- typescript
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