Inspiration
The other side of Home Alone :0
What it does
It simulates a robber in a medieval setting. The goal is to obtain the treasure on the map with each successful retrieval getting more difficult.
How we built it
Unity, custom scripts, free and custom assets
Challenges we ran into
We ran into problems with sharing our code and making them work with each other as well as having to learn how to use Unity and C# which we had no idea of how to do before the hackathon.
Accomplishments that we're proud of
We are very proud of having created a functional game and implemented a very nice looking medieval map.
What we learned
We learned how to use the fundamentals of unity and how powerful git hub was in addition to things such as delegation of work/responsibilities.
What's next for Cookie Mansion
Better enemy AI, better environmental obstacles, better animation

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