Inspiration

The other side of Home Alone :0

What it does

It simulates a robber in a medieval setting. The goal is to obtain the treasure on the map with each successful retrieval getting more difficult.

How we built it

Unity, custom scripts, free and custom assets

Challenges we ran into

We ran into problems with sharing our code and making them work with each other as well as having to learn how to use Unity and C# which we had no idea of how to do before the hackathon.

Accomplishments that we're proud of

We are very proud of having created a functional game and implemented a very nice looking medieval map.

What we learned

We learned how to use the fundamentals of unity and how powerful git hub was in addition to things such as delegation of work/responsibilities.

What's next for Cookie Mansion

Better enemy AI, better environmental obstacles, better animation

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