Inspiration
Turing Machines are always an interesting concept, something that never was given enough love in the fact that it hardly ever was used beyond the idea of how good an AI is, or how old machines are.
What it does
Using the original rules of Conway's game, with a few additional parameters which add a bit of pure chaos to the mix.
How we built it
Using Java with the Eclipse API
Challenges we ran into
Trying to figure out what kind of array we wanted to, since integers and booleans were always really good option, so we decided to incorporate both!
Accomplishments that we're proud of
The spontaneous generation algorithm!
Update (2/25/24 1:15 AM CDT)
Beta Build Released:
- Fully functioning repeatable advancement of generations.
- Toggle-able Spontaneous Formation boolean.
- A fully functioning psuedorandom "zero-player" game!
Working on now:
- Environmental Triggers
- QOL
- Random Ramblings!
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