Inspiration
Conway's Game of Life has always been a fascinating topic in the area of computing and we never really knew how to implement it, so we came up with this.
What it does
Provides multilevel play based on state shapes, to simulate viral spread.
How we built it
We split the work so that each of us work continuously on our fortes. Zach did the majority of the backend coding and implementation, while I did all of the front end design and html work.
Challenges we ran into
We lost almost a third of our backend at hour 22, and then ran into formatting issues at hour 23.5.
Accomplishments that we're proud of
Our first Hackathon was a success!
What we learned
CSS sucks.
What's next for Contain The Virus
More levels, and loads more fun!
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