Personal experiences and what we see happening around us.
What it does
The game provides a user interactive "pick your path" type story where the user decides what will happen during the story to provide a sense of relatability in emotion and experience between the user and the character.
How I built it
Challenges I ran into
Accomplishments that I'm proud of
Hand drawings of all the scenes, and collectively finishing the project.
What I learned
We learned to not slack and finish our work by diving head first and driven, persevering through tough obstacles, and patience in the strenuous drawing process.
What's next for Concealed
We hope to add more scenes and address more ongoing problems in our world to create a relatable scene for the users to play, relate, and hopefully learn from.