Project Brief

By integrating AR technology and Snapdragon spaces, our goal is to transform community design through engaging experiences. Users can receive notifications or scan QR codes at locations marked for redesign, activating an application that showcases a 2D map of the area, amalgamating diverse design ideas from the community. Through their phones, users can engage with AR sets, expressing preferences through likes or dislikes and seamlessly transitioning to crafting their personalized 3D settings with the goggles. By uniting the physical and virtual realms, we empower individuals to actively shape their surroundings, fostering a collaborative and inclusive approach to community design.

How It Works

We designed this product for the Lenovo ThinkReality A3 and Motorola Edge+ using the Snapdragon Spaces SDK and Dual Render Fusion Add-on for Unity3D. Unlike other headsets or glasses, the ThinkReality A3 is always paired with a phone, offering two interfaces in the user experience.

Imagine getting a notification that your city council is turning an old parking lot in your neighborhood into a public park and that they’re collecting opinions from locals like you about how it could look. You always walk by on your way to work, and one morning, you see a sign about the renovation, with a QR code underneath.

You can scan the QR code with your smart glasses, and see a brief introduction about the space on your phone, as a number of different virtual, life-sized 3D models appear around you. These are designs that community members have upvoted – and maybe even designed themselves – which you can see on a map of the vicinity. Tap anywhere on this map, and you can contribute your own ideas, too! Either choose from a preloaded library of assets, or use AI to generate your own 3D renderings through text, voice, or image input.

Perhaps you’re at a loss at what to add yourself – but instead, you want to share your thoughts about what this space means to you, or maybe share a memory. You can leave a virtual sticky note, or read what others have to say. If you see an amazing idea and want to share what you love about it – you can submit comments through the app, or just tap to like!

Once you submit your own design, you’ll see it through your AR glasses right where you placed it on the map. Let’s see what others think of your design! Maybe you’ll get to see it come to life!

-- Progress --

Identify Problems

  1. The fading concept of community - no sense of belonging, the disappearance of cultural heritage and self-identity
  2. How to speak our voices out - express opinions & see tangible results.

Objectives

  1. By co-designing the community/neighborhood, increases community utilization and interest.
  2. Increasing the integration into the community, making yourself a member of the community, appreciating other people's designs - finding a sense of belonging
  3. When preferences in the same region appear, potential customer groups can conduct regional surveys and research to determine the development that is more suitable for this region and increase customer stickiness - economic development and regional improvement.

Product Features

  1. Co-Design with AR Set - more realistic sites:

    1. AR Asset Store
    2. Self-Design for Professionals
  2. Results and Benefits

    1. Fostering Community Engagement
    2. Enhancing Sense of Belonging
    3. Tailoring Development to Local Preferences/Informed decision-making for community development
    4. Economic Growth and Regional Improvement

Inspiration

Our inspiration comes from a profound realization: the fading prominence of community in the narrative of our lives. The once deeply rooted sense of identity tied to groups and localities is giving way to a more detached individual existence. In this context, we believe it's time to redirect our attention to the community, the neighborhood, and the collective spirit that binds us together. By embracing AR as a tool for collective creation, we can enhance the value of our shared spaces, foster a stronger sense of belonging, and reignite the community spirit that seems to be fading.

Challenges we ran into

  • How can we lean into what we already know how to do? Most people aren’t used to smart glasses – never mind one connected to our phones. But we do know how to order from a menu, and how to send a text – can we rely on these instincts?
  • How do we make sure that our two interfaces aren’t competing for attention? What we see on screen should not get in the way of what we want to see through the glasses.
  • The ThinkReality A3 includes a camera and computer vision lenses and uses these for image tracking and reading QR codes. As a result, external factors like poor light or glare off of a screen impact the functionality of these features.
  • What could be some surprising features of our application that attract residents to join the designing activity, for example - collaborating with AI to generate new possibilities for the space?

What we learned

  • Wireless debugging through ADB can make AR development a little easier (when there aren’t many people using this WIFI).
  • What we see in the goggles has to share some similarities with what’s on the phone to be less distracting.
  • Do test a lot on the AR platform, even though the prototype could work on Unity. The viewing distance/range and corresponding feelings are very different.
  • Phone end is equivalently important in Snapdragon’s case!

Accomplishments that we're proud of

  • Creating a story based on our own experiences, that we can see applied to our own communities.
  • Developed a working prototype
  • Amazing UIIIII ✨

What's next for

  • Consider already existing initiatives to get people involved in the use of public space.
  • Implement more functionalities to the app.
    • Integrate with GPS or VPS tracking – Niantic? Mapbox? Asset generation API – what if Meshy could also do 3D asset generation in Unity?
    • Adding more manipulatable properties to the assets, such as changing position/scale/textures.
  • Consult with experts – planners, designers – as well as community organizers and local officials about features they would like to include.
  • Make it shareable - can share it with your friends, and neighbors

Who is it for

  • Community members: locals, workers, students – anyone who uses the space and has a stake in how it’s used.
  • Planners and designers who want to work with the community to consider potential initiatives to redevelop the space.
  • Locally elected officials and community organizers who want to raise awareness about new projects.

Built With

  • ar
  • dualrenderfusionaddon
  • figma
  • meshy
  • motorola
  • qualcomm
  • snapdragonspaces
  • thinkreality
  • unity
Share this project:

Updates