Inspiration

We were inspired by Minecraft's ability to connect users through video games

What it does

We aimed to reduce effort required for personal connections to be established and to connect with people they love.

How we built it

We used JS, Node.js for server side applications, Phaser.js as the game engine, Firebase for the database and multiplayer synchronization

Challenges we ran into

We had to switch from using WebSockets to Firebase Realtime Database to handle the multiplayer. It was also our first time building a multiplayer game on this scale.

Accomplishments that we're proud of

The art style, our time management and our ability to finish most of what we hoped to do

What we learned

We learnt how it was easier to use dedicated game engines, and using global positioning as opposed to relative positioning

What's next for Commune

We hope to add In-Game Chats, Emotes, Ability to post images to your board, AI Text-to-speech and much more.

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