Inspiration
I got inspired by knowing that Commodore was recently acquired to rescue it and to preserve retro computing, while also starting a new generation. This, and getting to know about this hackathon this weekend and also knowing there were some free credits available in bolt.new during the weekend, definitely inspired me.
What it does
It allows newcomers to retro scene to learn about how to program in the C64, as well as provide the editors required to make any program in these computers. It gives documentation, tips, and editors to create music, graphics, animations, sprites, character sets, and, of course, programs with BASIC V2 and assembly editors to view how it works behind the scene.
How we built it
I stated a clear vision and started from there. One important thing I took into account was that I was limited to the less than 48 hours I had to complete the challenge. I used bolt.new and tried fast and short iterations. I also had to optimize and duplicate the project to avoid consuming too many tokens.
Challenges we ran into
The token consumption accelerated rate, as the project evolved, and the 48-hour time limit were my main limitations. I also learnt that providing specific sources to increment the context became important as the project evolved.
Accomplishments that we're proud of
I have been able to create with limited resources an MVP that will attract newcomers to the retro scene, as well as old fans of the Commodore computers.
What we learned
I learnt how to use bolt.new platform, and also how to make the best use of the "vibe coding" workflow, as well as its limits and benefits to make better use of it in the near future.
What's next for Commodore online dev assistant
It will grow to add more features, documentation, and community features to make people exchange retro music, graphics, animations, and programming tips. Also, as a space to help each other out.
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