Inspiration

We wanted friends to challenge each other with everyday objects in a fun, suspenseful way.

What it does

One player scans an object that gets pixelated, then their friend has three tries to guess it. The image gets clearer and letters are revealed with each wrong answer.

How we built it

Lens Studio's Scan Module for object recognition, Turn-Based Component for multiplayer, and custom TypeScript for game logic and progressive mosaic effects.

Challenges we ran into

Object scanning needed careful filtering, and managing game state across async turns was complex.

Accomplishments that we're proud of

The progressive reveal creates real suspense, and the turn-based flow feels smooth and complete.

What we learned

How to build async multiplayer games in Lens Studio and handle real-world object recognition reliably.

What's next for Mosaic Guess

Difficulty levels, win streak leaderboards, and themed challenges like "kitchen objects only."

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