Step 1 - Calibration
Step 2 - Alignment
Brief Description of Project
Currently, Mobile augmented reality (AR) technology doesn’t provide a solution for creating shared AR experiences. With our platform, mobile AR developers and designers can create a new class of AR experience where multiple collaborators can engage in a shared space. This has rich applications in education, collaborative working, prototyping, to name a few. For the first time ever, we have made a strategy that allows for the aligning of worlds in AR experiences, opening the possibilities for AR experiences of all types.
Abby Ayers, Joseph Crotchett, Kenny Friedman, Avery Lamp, Xiao Ling
- platform: ARKit
- Development Tools: Maya, XCode, Substance Painter, Git
- SDKs: iOS
- APIs: ARKit
- Assets: None
- Libraries: None
- Components not created in this Hackathon; - Code: None - Assets: - Planet Textures - http://planetpixelemporium.com/planets.html - Chess Board - https://github.com/d-ronnqvist/SCNBook-code/tree/obj-c MIT license
All sample code has an MIT License, but some assets may have a different license. Such exceptions are mentioned in the license that is included with that specific sample project.