CODiv: Culture Over division. During these difficult times of social distancing and hard personal restrictions, we think culture can be a way to make people feel - and be - free and to restore citizen’s trust. Culture will be the subject of a game which creates a continuous reference between virtual and real world, through use of technology. The game becomes a chance for people to meet again and go - step-by-step - from their houses back the public places, museums, theatres ecc. By playing the game people will restore their trust having fun and at one time learning something about their favourite cultural subjects (edutainment). Furthermore the game would support culture by reaching new audience and eventually inspire cultural tourism.

What it does

It is Treasure hunt game to take people back into cultural places that:

  • allows the player to learn, learn, explore, and travel while playing;
  • proposes a treasure hunt according to three levels: one local (city), one national, one European.
  • Disseminate traces in the city and within a selection of national museums, applying the NTC code in each place. The clues are guessed and identified by the players through the resolution of quizzes, interactive games, which they solve. The game has modular structure. The increasing modularity is given by the levels of difficulty of the game and by the palimpsest. For example, the players have the opportunity to pass an entrance test to evaluate their knowledge and decide how to measure it through the game, choosing the degree of difficulty.

In addition, the same modularity is supported by the fact that the pilot project- addressed to the national museums easier to reach and often free, and places that can accommodate various forms of art (therefore, amplifying the inter-disciplinarily) - may be used for other forms of art/cultural organization.

Culture is also the engine of tourism: the modularity of the game and the game itself will invite and encourage the players to level up and explore

Among the objectives and activities of the game, there are in the center: the multidisciplinarity of the arts and sciences, the experiential fruition, the activation of all five senses, so putting in play, at the end, the tools of knowledge.

Example 1 The scenario selected is the City: The baroque Rome

The logic of the game is based on the geometry of the spiral that is a typical element of the baroque arts. The gamer has two possibilities: A (high difficult), B (low difficult). The goal of the game is acquiring points that we could call “coronacoins”. The points can be used to obtain cultural prizes related to the sponsors/hosts of the game.

A) The gamer needs to guess which is the driver element (the spiral) to improve his/her knowledge on the baroque arts 1st level is played at home - A (Baroque / spiral) – High difficult for adult or expert gamers The gamers must understand that the treasure of the 1st picture is the SPIRAL.

  • The app offers static and moving images, also in comparison
  • Multiple choice quiz
  • Use the touch: play by touching the touch screen / produce movement and images
  • Hearing: water noise to stimulate hearing reacted to the spiral

B) The gamers don’t need to guess which is the driver element because the app already suggested it. 1st level played at home - B (Baroque / spiral) – low difficult for youngs or not expert gamer

2nd level is played at home - (Baroque / spiral) The gamers do a virtual registration at Palazzo Barberini in Rome

  • The app offers a virtual tour of Palazzo Barberini and asks the gamer to choose the right staircase between the Bernini's quadrangular staircase and the Borromini's helical staircase. The helical staircase path is the correct one. The gamers are still at home, so they can have an unusual way to go inside the “Palazzo” compared to the usual access gate.
  • The app offers static and moving images, also in comparison (circle / oval)
  • Easy-to-solve geometric quiz

3rd level is played away from home going around the city. The goal is to stimulate the curiosity of the gamer. Registration is made by NFC technology at Sant’Ivo alla Sapienza or to other famous baroque sites in Rome as the Trajan's Column, Piazza Sant’Eustachio, etc.

  • The app proposes different cultural routes in the area of the chosen site
  • The app shows details with the camera establishing distances or heights - human / module ratio. The game offers the possibility to the player to interact with the space and compare the architecture dimensions related to the human ones.

Challenges I ran into


  • offers a gaming of cultural interest and disseminates culture
  • uses communication “in-close” (NFC)
  • uses an app that makes use of the NFC and interacts in large-scale platform
  • intends to engage a pre-existing large-scale platform. Therefore, it ensures a widespread and massive distribution of gaming and services related;
  • puts in a networking system museums (cultural organizations) that hold the objects/treasures of gaming and that will equip themselves with the NFC codes;
  • In the launch phase, CODIV addresses and involves the National Museums present in the Central European territory, and specifically: Italy, Germany, France and Austria.

  • Through the use of technology CODiv aims to break down the distances between people and and places, in particular, bring the individual closer to the spaces of common life and culture.

  • CODiv implements and gathers technologies and platforms already known: NTC, Safari d'arte, virtual reality and social;

  • through the AI, CODiv intends to profile players and collected data making up an audience development process in favor of cultural enterprises

  • CODiv aims to have an impact on tourism and local development

The final goal of the game is to get back in socializing cities, spaces, arts....

What's next for CODIV - Culture Over DIVision

An edutainment, that use virtual to take people back in to real world

Our Team

Alessandro Fiorini Strategy Business Gaia Bottoni Classical musician and Cultural PM Ludovica Del Bono Cultural marketing and Communication skills Vincenzo Romano Electrical Engineer and researcher in Space weather
Antonio Isidori Software development in NTC Raffaella Tiribocchi Cultural gaming
Valentina Daneo Communication and WEB Vincenzo Romano Electrical Engineer and researcher in Space weather

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