Of all the neat apps in the Pebble market, there is none (as far as we know) that serves as a multiplayer game. This challenge was the inspiration for our app. This app is essentially 4 minigames crunched into one "macrogame." Each player is given one of the four minigames to complete. If their timer runs out, they die. If they complete a challenge, they add time to one of their teammates' timers. The same happens for his timer: if a teammate completes a challenge, his timer is refreshed. The objective of the game is to stay alive as long as possible, but the minigames get harder with each completion. A team is only as strong as its weakest link.

This game is programmed in C/JS and we created an Azure server to handle all the users interactions with node.js.

We are all quite proud at what we were to accomplish in 36 hours, and learned a great deal about how Pebble apps function in the process.

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