Inspiration
Galleries are timeless, but building them shouldn’t be. We wanted to make it effortless for Horizon Worlds creators to build a gallery and give visitors a smooth, cinematic tour, with no advanced scripting required. That’s how Coastline Canvas: Remixable Gallery Tour and the Easy Tour Buggy System were created.
Team: 2ndLife Rich from HumAi LLC
What it does
- Remixable gallery world: swap picture frame images quickly; place frames anywhere on the ground or use rocket-booster frames to float art in the air.
- Tour Buggy asset: trigger-guided transport across the ground and in the air; players can pause anytime.
- Modes: Spawn UI (despawns at end) or Always Visible (resets/loops).
- Creator controls: speed, route, turn angles, pause/resume, and end-of-path behavior (despawn via Spawn UI mode or reset via Always Visible mode), picture frame photos, water fountain speed.
- No navigation volume gizmo required.
How It Was Built
The buggy moves forward on a set axis and re-orients when it hits a guidance trigger. Creators edit routes by moving/adding triggers and setting turn parameters. We exposed clean script props for speed, rotation, and behavior. Frames use simple texture swaps; the rocket variant adds boosters for aerial placement. An custom water fountain is included as an art piece.
Challenges
- Stabilizing player transport (early physics → jitter) → switched to geometry-guided approach.
- Camera jerkiness → smoothing + path refinements.
- Navigation Volume Gizmo too difficult to use and couldn't get it to work for air movement → trigger system solved it.
- Water Fountain → rotating mesh + tuned texture for continuous flow.
Accomplishments
- A working air/ground tour system that beginners can route with triggers.
- Plug-and-play picture frames for fast gallery creation.
- Buggy spawning and despawning system
- A polished world that feels great to explore.
What I learned
How to create a vehicle system, how to create flowing water animation; and how to package documentation/licensing for open competition submissions.
What’s next for Coastline Canvas: Remixable Gallery Tour and the Easy Tour Buggy System
We intend on maintaining the project, and continue to update it
How to remix / setup (QuickStart)
- Remix Coastline Canvas Tour.
- Frames: replace textures; move on the ground or use the Rocket Frame prefab for aerial placement.
- Tour Buggy: choose Spawn UI or Always Visible in props.
- Place/move: Guidance Triggers; set each trigger’s heading/turn values.
- Tune speed, turn rate, and pause behavior in props.
- End of route: Despawn Trigger (Spawn) or Stop/Reset Trigger (Always Visible).
- Tune speed for the Water Fountain.
- Publish as Public and Optimized for Web & Mobile.
Evaluation Criteria Alignment
- Reusability: Drop-in Buggy + frames; edit routes by moving triggers—no nav volumes.
- Modularity: Separate, parameterized components (buggy, triggers, frames, rocket frames, fountain).
- Documentation: This story + README with setup, parameters, and path editing.
- Impact: Speeds up gallery builds; teaches trigger-guided transport; extendable for exhibits/events.
Links
- Playable world (public + remixable): https://horizon.meta.com/world/10233728771193317
- Video Demo: https://www.youtube.com/watch?v=gvd_3SV9G4U
- Docs/README:: https://github.com/2ndliferich/Coastline-Canvas-Remixable-Gallery-Tour
- Public Asset Library link for Easy Tour Buggy System (Asset ID): 798075822758624, Asset ID (Water Fountain) 758119290435058, Asset ID (Picture Frames) 796408909618158
Originality & licensing
All assets are original to 2ndLife Rich or properly licensed/attributed.
Built With
- blender
- github
- horizon-desktop
- photoshop
- typescript






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