Inspiration
Wanted to make a arcade esc game, but in a reverse type way
What it does
Its a .exe game that goes through 3 levels with a mini boss at the end
How we built it
Blood sweat and geometry
Challenges we ran into
Calculating trig and getting collisions to work
Accomplishments that we're proud of
Getting the project done on time with no major bugs
What we learned
basic trig applications and scalable code
What's next for Cloud Cannon Chaos
More levels, better graphics, better block types
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