Inspiration

Terrible Shopping experiences; old sidescroller games

What it does

Allows a window into the worst possible shopping experience, from the safety of your home. So your retail experience would be improved the next time you go out shopping; you have a greater appreciation for what you have.

How I built it

Hand-coded, no libraries used, all artwork done by us, as well as the music (which was built on Online Sequencer).

Challenges I ran into

Determining how to put the music into a loop in the runtime environment Putting separate classes together into one coherent project. Making the graphics flow properly

Accomplishments that I'm proud of

Building a functional sidescroller game in a matter of hours, something we weren't quite sure we could do Working as a team to accomplish goals

What I learned

How to better delegate responsibility when setting up roles for a project Time management How to organize sleep schedules to maximize productivity in a limited timeframe.

What's next for Closing Time

Any and all bug fixes, and additional levels More complex enemies Publishment?

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