3rd Person sleuthing games!
What it does
You control a ghost floating through laser traps! You have to be extra sneaky to slip by unnoticed.
How I built it
All in Unity, using their built in VR support and C# scripting. A couple 3D models were taken from public domain/creative commons licenced websites.
Challenges I ran into
Setting up a GUI in VR! Just getting the black "eyes closing" animation reliable took up most of my time. Raycasting isn't quite as clean as I'd hoped it would be.
Accomplishments that I'm proud of
Creating my first functional VR demo in 24 hours, with plenty of space for future progress.
What I learned
Vectors, Quaternions, Transforms, oh my!
What's next for Close Your Eyes
Creating a game with levels, more enemies and other features. Lots of positional audio needs to be added.