3rd Person sleuthing games!

What it does

You control a ghost floating through laser traps! You have to be extra sneaky to slip by unnoticed.

How I built it

All in Unity, using their built in VR support and C# scripting. A couple 3D models were taken from public domain/creative commons licenced websites.

Challenges I ran into

Setting up a GUI in VR! Just getting the black "eyes closing" animation reliable took up most of my time. Raycasting isn't quite as clean as I'd hoped it would be.

Accomplishments that I'm proud of

Creating my first functional VR demo in 24 hours, with plenty of space for future progress.

What I learned

Vectors, Quaternions, Transforms, oh my!

What's next for Close Your Eyes

Creating a game with levels, more enemies and other features. Lots of positional audio needs to be added.

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