Inspiration
Clock Out was inspired by a Japanese TV advertisement that blended retro arcade aesthetics with corporate life. It appeared colorful and nostalgic on the surface, but carried an intense and slightly uncomfortable undertone.
The goal was to recreate that contrast — a game that feels playful and retro, yet reflects the pressure and repetition of everyday office life.
What it does
Clock Out is a 3D game designed to look like a retro 2D side-scroller.
The gameplay represents a corporate workday through three symbolic phases:
• Coffee Phase
The day begins with chaos. Players collect coffee while avoiding
obstacles — representing how survival comes before productivity.
• Manager Phase
A giant manager watches and attacks with laser pressure, symbolizing
constant supervision, deadlines, and performance stress.
• Final Choice
Just when the workday seems finished, an urgent message appears.
The player must choose whether to clock out or continue.
Core Idea:
Work doesn’t end unless you decide it does.
How we built it
Although the experience feels 2D, the game is fully built in 3D.
• Created all required 3D models and environments.
• Integrated the Bitmoji Player Package for character animation.
• Used head tilt controls as the primary interaction mechanic.
AI tools were used to:
• Generate selected 2D UI elements and assets.
• Assist with game logic and debugging, speeding up development.
This allowed more focus on creative direction and design clarity.
Challenges we ran into
• Keeping the storytelling simple and relatable instead of overcomplicated.
• Making head tilt controls smooth and responsive.
• Structuring phase transitions and reset logic without breaking flow.
Accomplishments that we're proud of
• Successfully blending 3D production with a retro 2D visual style.
• Smooth integration of Bitmoji animation into gameplay.
• Designing a loop-based ending that reinforces the theme.
• Delivering a fully playable multi-phase experience within the timeline.
What we learned
• Gained deeper understanding of the Player Package system.
• Improved skills in phase-based game structure and reset logic.
• Learned how to use AI as a creative and technical assistant,
without losing creative control.
What’s next for Clock Out
• Add more symbolic corporate scenarios.
• Expand boss mechanics (e.g., a manager attacking with keyboard key projectiles).
• Improve overall polish, visual feedback, and narrative depth.
• Refine the ending to make the player’s choice more impactful.
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