Inspiration
As masters students from different backgrounds, we found ourselves building some meaningful friendships through the proximity of a shared cohort. But we wondered: what happens when that scaffolding is gone? When you're out in the world and genuine connection isn't as built into your structure and environment anymore?
What it does
Click is a wearable app that monitors your physiological responses in real time during social settings. When your body registers a genuine reaction or detects a connection to someone nearby, a subtle haptic temperature change in your wearable lets you know. The app only ever surfaces your own data, never anyone else's, so there's no visibility into another person's experience unless they choose to share it. After a connection is flagged, Click provides an interface toIact on it in the physical world, keeping the relationship grounded in real life rather than the app.
How we built it
Our process started with a lot of brainstorming to find what genuinely excited us as a team. We narrowed our focus, developed research questions, and ran exploratory interviews with five people to understand how they actually make friends. From those insights we moved into ideation, developed a brand direction, built out a user flow, designed the screens, and used AI to generate the wearable animations. We also decided to film a skit for our demo video to make the features feel real and tangible.
Challenges we ran into
The hardest challenges were about trust and boundaries. The wearable aesthetic kept drifting toward dating app territory, which wasn't the direction we wanted. We also had to think carefully about what makes an idea like this feel empowering rather than invasive, how to protect user comfort while still allowing genuine connection, and how to support a relationship after the initial click without the app overstepping into something too digital.
Accomplishments that we're proud of
We're proud of pulling together a fully filmed demo video in under 12 hours, including learning Adobe Premiere Pro from scratch in about two hours. Beyond the video, we went through an end-to-end design process, exploring multiple directions in Figma Make and sketching before landing on something we felt good about. The wearable animations were a particular highlight for us, using AI generation to bring the physical device to life in a way that felt polished. But honestly, what we're most proud of is that we had fun. It was a long stretch, and we stayed energized the whole way through!
What we learned
Building Click taught us a lot about the balance between digital and physical. A tool like this can easily tip into feeling intrusive, so we spent a lot of time thinking about where the app should step back and let real human connection take over. We also learned what it takes to move from a cool idea to an effective one. Click started as a pretty simple concept, but grounding it in research pushed us to think beyond the initial moment of connection toward how relationships actually develop and get maintained over time. On the technical side, we picked up Adobe Premiere Pro and figured out how to use AI to generate the wearable animations, both things none of us had done before coming into this
What's next for Click - Find the friends you click with
If we kept building Click, the next priorities would be deepening the privacy and safeguard infrastructure to make sure the experience feels safe and consensual at every touchpoint. We'd also want to expand the in-app interactions beyond the initial notification, giving users more ways to act on a connection once it's been flagged. And longer term, we'd want to think more seriously about relationship maintenance: how Click supports a friendship over time without becoming a crutch or replacing the organic moments that make those connections meaningful
Built With
- adobe-premiere-pro
- claude
- figma
- seedance


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