Inspiration

I wanted to design a game that revolved around helping the environment in a fun way!

What it does

Every wave of garbage is a new year, increasingly getting more difficult. Not really for this very prototype project. Currently you can place unlimited turrets but I plan on fixing this in the future.

How we built it

Using Unity and Visual Studio C#.

Challenges we ran into

The most difficult part was definitely the shooting aspect, tracking the enemy. I also struggled with finding any blender files for assets, so I had made my own garbage bags and found the turret online.

Accomplishments that we're proud of

I'm proud of this even as just a prototype build.

What we learned

I've learned how to spawn in game objects, have the game objects follow a trail, and destroying the game objects all in C#.

What's next for Clean Up Cru'

I want to take it to the next level with better assets, a cleaner UI, levels that have progressing difficulties, purchasing turrets from a shop using an in game currency. All in all I have a passion with taking this project to the next level!

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