Inspiration
I wanted to design a game that revolved around helping the environment in a fun way!
What it does
Every wave of garbage is a new year, increasingly getting more difficult. Not really for this very prototype project. Currently you can place unlimited turrets but I plan on fixing this in the future.
How we built it
Using Unity and Visual Studio C#.
Challenges we ran into
The most difficult part was definitely the shooting aspect, tracking the enemy. I also struggled with finding any blender files for assets, so I had made my own garbage bags and found the turret online.
Accomplishments that we're proud of
I'm proud of this even as just a prototype build.
What we learned
I've learned how to spawn in game objects, have the game objects follow a trail, and destroying the game objects all in C#.
What's next for Clean Up Cru'
I want to take it to the next level with better assets, a cleaner UI, levels that have progressing difficulties, purchasing turrets from a shop using an in game currency. All in all I have a passion with taking this project to the next level!
Log in or sign up for Devpost to join the conversation.