Initial idea was based on games like Slenderman that used flashlights (within a time limit) as part of the game's mechanic. I wanted to use it in a more immersive way with a photoresistor and connecting that sensor to a game using Arduino Uno and Unity 3D. Instead of doing a horror game however, I looked more into more exploratory games like The Stanley Parable, Escape The Room games and Gone Home in terms of its setting and narrative. Another aesthetic I was inspired by was Toro Y Moi's music video Rose Quartz. Aesthetics were inspired by

What it does

It's a first-person exploratory 3D game set in a fantasy and crazy world where you are high on whatever 'euphoria' your mind is on. However, you need to get out of your place or forever be stuck in a crazed state! You notice that the light you're holding helps you back into reality for a few moments as you try to find the keys to your door and the actual entrance to leave. Sometimes you'll need both dream-world and reality world to solve the puzzles in the game.

How I built it

Using Unity 3D, C#, Javascript, Blender, and Arduino (+ sensors, wires, all the electronic components!)

Challenges I ran into

Implementing Arduino with Unity seamlessly. Even when I did, it slowed the game down significantly.

Accomplishments that I'm proud of

Getting it to work, but more of less, "hacking" the controller and making it more immersive and tailored to specific games.

What I learned

How to implement analog sensors with Unity.

What's next for Clandestine

Adding more details and puzzles and figuring out a way to speed it up and work flawlessly (also more or less give the game a proper end-state)

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