Inspiration
I was inspired by horror games that used flashlights as an important mechanic of the game as well as Escape The Room games. Instead of going for the horror route, I wanted to use the use the use of controlled light for puzzle solving. Furthermore, I was inspired by how Arduino can be used as a way to hack the controller (specifically for Unity-developed games) and found that using the photoresistor as a "candle" made the game more immersive for the user to play and pretend to cover/uncover the candle. Other inspirations (aesthetic and setting-wise) was Toro Y Moi's music video link!Rose Quartz and the indie video game link! Gone Home.
What it does
It is a first-person exploratory game, using WASD to move (as a first-person). As default, you are very out of it and have escaped reality (or are in a different world of sorts) that is familiar to your home but not quite. By covering the candle aka the photo resistor and dimming the light, you briefly enter reality as you try and find your way out the door.
How I built it
I built it using Arduino (including some hardware like the Uno, photoresists LEDs, wires, etc.), Unity 3D and made assets using Blender and Photoshop CS CC.
Challenges I ran into
The biggest challenge is connecting Arduino to Unity. I've had success previously with moving within the x/y/z space. It took time to integrate Arduino with Unity and even after integration, not everything was complete success as there would be a lag. While it was improved by removing the excess code, it did not help by much.
Accomplishments that I'm proud of
What I learned
Program the core mechanics first, aesthetics come later. To be fair, I had the disadvantage of starting much later (like Saturday afternoon later)
What's next for Clandestine
Fine-tuning the back-end(?) communication between Arduino + Unity! Putting more finesse and more coherent puzzles and narrative.


Log in or sign up for Devpost to join the conversation.