Clamberland is your endless summer camp! Make friends, play, and explore a vast campground while earning credits to up your rizz at the shop. From the moment you leave the lodge, you'll find good vibes in every direction!

Activities:

1. Camp Central

  • Music & Painting in the Lodge
  • Food Flight in the Mess Hall
  • Sportsball fields just north of Mess Hall. (Casual and competitive modes)
  • Bonfire the place to meet up!
  • Playground
  • The Camp Shop

2. Mt. Clamber - North

  • Clamber Cave
  • Parkour Run
  • Obby Bounce
  • Checkpoint Challenge
  • The Labyrinth
  • Apex Summit

3. Paintball Fields - West

  • Trailblaze (Team vs Team)
  • Bunk Bedlam (Players vs Environment)
  • Splatterhorn (Free for All)
  • Paintball Armory (Target Practice)

4. Beach Beach - South

  • Chill beach vibes only! Swim, relax, or bounce some beach balls.

5. Lagwood Forest - East

  • Forest Amplitheatre where stars are born.
  • IceFire Tag a surreal take on the classic game.
  • Platfall for those who hold on to the very end.
  • Red-Light Green-Light promises great rewards for those who survive.

Welcome to Camp Clamber!

Inspiration

Inspired by the fun of other social playground games, we're aiming to deliver a vast world with many different activities in a fun, friendly atmosphere.

What it does

Explore camp using just your hands to move around. Explore a vast island and take part in many activities. For this competition, we're debuting a hand-tracking mode, so now you can have all of the fun without controllers.

How we built it

Pouring our sweat, tears, and blood (when we accidentally punch nearby furniture, ouch!) into a labor of love. And Unity + Meta SDKs.

Challenges we ran into

Before adding IOBT upper-body tracking, range of hands was so limited it was hard to move. Now it's working much better.

Accomplishments that we're proud of

While changing to hand tracking was a relatively simple change for this game, it really just feels more magical to do so many activities without touching a controller.

What we learned

We learned some of the strengths and limitations of the Meta SDKs, and look forward to polishing up our work even more.

What's next for Clamberland

We're still adding and testing features and strengthening our networking core code. Keep up with our progress by checking out https://clamberland.com

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