Inspiration

My inspiration was Cities Skylines and how good it can be at managing a city

What it does

You place different buildings that will provide services to houses within a certain radius. The goal is to provide services to as many houses as possible

How we built it

Using Unity and C#

Challenges we ran into

I have never done a city-builder project before in Unity

Accomplishments that we're proud of

Managed new knowledge efficiently an got a working final product

What we learned

That building a city-builder can get very complex, very quickly if you aren't careful. Scope creep is difficult to manage, but is managable

What's next for City planner for Prototyping/Examinations

Addition of more interactions for services and a lot of polish for the UI

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