Inspiration
My inspiration was Cities Skylines and how good it can be at managing a city
What it does
You place different buildings that will provide services to houses within a certain radius. The goal is to provide services to as many houses as possible
How we built it
Using Unity and C#
Challenges we ran into
I have never done a city-builder project before in Unity
Accomplishments that we're proud of
Managed new knowledge efficiently an got a working final product
What we learned
That building a city-builder can get very complex, very quickly if you aren't careful. Scope creep is difficult to manage, but is managable
What's next for City planner for Prototyping/Examinations
Addition of more interactions for services and a lot of polish for the UI
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