Inspiration
I've always liked simple game loops that require skill. A quick game to take me away from the real world for a few minutes, put a smile on my face, and return me ready to face the next challenge. A good example is Robot Unicorn by Adult Swim Games. It is a mini world complete with characters, a simple addicitve play loop and great music. The world I'm creating is heavily influenced by anime - the enemies are slime that can fly helicopters and try to steal the cupcakes!
What it does
Citadel Cupcakes is comparable to Tetris, there are falling blocks that need to be combined. However, unlike Tetris, Citadel Cupcakes has enemies and lots of silly characters. The focus is on lighthearted game play and unpredictable physics. Each level builds on the theme of making cupcakes - but there will be unique powerups and enemies, as well as platforms and puzzles to solve.
How we built it
The game is built in Godot using GDScript.
Challenges we ran into
The game uses physics. At first I was trying to control the physics too much, once I let the engine do its thing the game became much more fun!
Accomplishments that we're proud of
Actually getting a game on Reddit! Although this is just the start, it feels fantastic to fully understand the process.
What we learned
How to embed games from GameMaker, Godot, Unity, into Reddit devvit apps that can be played on Reddit.
What's next for Citadel Cupcakes
With the prize money I would be able to stop looking for a job and focus on the game 100%. If I don't win any prize money I will be continuing to the develop the game anyway because it brings me a lot of joy. My next steps are to design and build many levels that players can be challenged by. The artwork, music and effects have all be rushed, so while I'm happy with them for now, I want to itterate and make them really stand out! Then of course there is integrating the game with leaderboards, player's best scores, competitions, etc.
Built With
- devvit
- gdscript
- godot

Log in or sign up for Devpost to join the conversation.