I wanted to create a 2D Game because I had never made one before. Thanks to SG Game Jam, I was motivated enough to start and create a 2D Game.
What it does
CirclEvade is 2D Game built around a simple but unique concept. You play as a circle emitting light and have to dodge dark boxes and collect the bonuses. Every time you collect a bonus, your light intensity increases. After you get to a certain point, all the dark boxes are destroyed by your intensity.
How we built it
I used Godot Engine to create this game. It is considered on of the best game engines for 2D Games so I used it. I created my sprites and animation in GIMP and downloaded some of them from free-to-use sources.
Challenges we ran into
It was very hard creating a 2D Game as I had never done before. I had never used Godot to create a 2D Game before, and the interface was also pretty unfamiliar. I ran into a lot of code issues, and spent a lot of time trying to improve my code quality. The hardest part was designing the UI, as it is not easy to create a UI in godot.
Accomplishments that we're proud of
I'm proud that I was able to finish a satisfactory game.
What we learned
I learnt 2D Game Development in Godot Engine and basics of 2D Game Dev in general too.
What's next for CirclEvade
Next, I'll be adding more Levels, custom level building and will also improve the user interface.