I had an idea boiling in the back of my mind for the last week. I had no clue what I was planning, whatsoever. Then suddenly, it hit me. I was going to make a game, where squares and circles shoot miniature squares and circles at each other in order to destroy each other. This is that game.
What it does
Hopefully, it entertains people.
How I built it
I made a simple physics system. I used a variety of booleans and lists to keep track of what object should be doing what and what object should be checking what. I relied on the power of the Monogame engine and did my best.
Challenges I ran into
As this is my first hackathon, I felt a bit pressured. There was also a problem importing fonts, so I just used Arial.
Accomplishments that I'm proud of
I made what I consider to be a fun, simple game.
What I learned
I learned that coding for speed, and coding for quality, reusable, valuable code, are two completely different things.
What's next for Circles Must Die!
No clue, but it probably involves triangles...