I had an idea boiling in the back of my mind for the last week. I had no clue what I was planning, whatsoever. Then suddenly, it hit me. I was going to make a game, where squares and circles shoot miniature squares and circles at each other in order to destroy each other. This is that game.

What it does

Hopefully, it entertains people.

How I built it

I made a simple physics system. I used a variety of booleans and lists to keep track of what object should be doing what and what object should be checking what. I relied on the power of the Monogame engine and did my best.

Challenges I ran into

As this is my first hackathon, I felt a bit pressured. There was also a problem importing fonts, so I just used Arial.

Accomplishments that I'm proud of

I made what I consider to be a fun, simple game.

What I learned

I learned that coding for speed, and coding for quality, reusable, valuable code, are two completely different things.

What's next for Circles Must Die!

No clue, but it probably involves triangles...

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