Inspiration
I had an idea boiling in the back of my mind for the last week. I had no clue what I was planning, whatsoever. Then suddenly, it hit me. I was going to make a game, where squares and circles shoot miniature squares and circles at each other in order to destroy each other. This is that game.
What it does
Hopefully, it entertains people.
How I built it
I made a simple physics system. I used a variety of booleans and lists to keep track of what object should be doing what and what object should be checking what. I relied on the power of the Monogame engine and did my best.
Challenges I ran into
As this is my first hackathon, I felt a bit pressured. There was also a problem importing fonts, so I just used Arial.
Accomplishments that I'm proud of
I made what I consider to be a fun, simple game.
What I learned
I learned that coding for speed, and coding for quality, reusable, valuable code, are two completely different things.
What's next for Circles Must Die!
No clue, but it probably involves triangles...
Built With
- c#
- gimp
- monogame
- visual-studio
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