Inspiration
Love for indie rogue-likes such as Enter the Dungeon combined with unanimous hate for stupid and toxic comments online.
Problem Statement
Online toxicity poses a serious challenge for platforms and publishers. Online abuse and harassment silence important voices in conversation, forcing already marginalized people offline.
What it does
Gamifies being against toxicity. Our game asks the player to knock out the enemies having toxic comments before they kill the player. How does it help?
- Trains the subconscious mind to be against toxicity
- Reports can be made through the system that do not get filtered by the existing Youtube algorithm
- Helps us optimize our toxicity analysis model using data annnotation
How we built it
Breaking our heads over the jankiness of Unity for 24 hours straight
- Learnt Unity on the fly
- Tilesets were created using the free "Modern Interiors" texture pack.
- Audio clips and BGM were taken from the existing games Enter the Gungeon, Katana ZERO, and Among Us.
- We deployed an application backend server using Node.js . The backend server takes care of retrieval of YouTube comments (using the official API) and calculating toxicity score of the comments (using the Perspective ML model).
Challenges we ran into
- Navigating Unity UI
- Learning game dev concepts
- Finding appropriate sprites, animations and audio
- Coding in C# for the first time
Accomplishments that we're proud of
Completed the game with a decent level of polish despite none of us having done proper game dev or learnt unity before. Achieved most of the targets we set out to.
What we learned
- Make 2D Indie games with Unity
- Working with sprites, animations and game audio
What's next for CIA: Comment Investigation Agency
- Add more levels and vary the difficulty level of the game.
- Get YouTube's support to report comments which get commonly destroyed in-game.
- Use the collected data to optimize existing toxicity detection models.
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