Inspiration

Traditional 2D platformers (Super Meat Boy, Mario, Megaman, etc.)

Game Design

Portrays a small pixelated artist trying to collect his fallen paint in a neon 2D world.

Game Engine

Used Godot as the game engine with a mix of C++ and GDScript programming.

Accomplishments that we're proud of

Everything! We are happy our idea was able to be realized.

What's next for Chromatic?

Updates in the future (more art, additional levels, changing background as game progresses, further implementing original concept)

Built With

  • c++
  • gdscript
  • godot
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