Inspiration
Traditional 2D platformers (Super Meat Boy, Mario, Megaman, etc.)
Game Design
Portrays a small pixelated artist trying to collect his fallen paint in a neon 2D world.
Game Engine
Used Godot as the game engine with a mix of C++ and GDScript programming.
Accomplishments that we're proud of
Everything! We are happy our idea was able to be realized.
What's next for Chromatic?
Updates in the future (more art, additional levels, changing background as game progresses, further implementing original concept)
Built With
- c++
- gdscript
- godot
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